Murphy's Laws of Computing

From: unicorn <unicorn_at_indenial.com>
Date: Thu Aug 17 2006 - 01:22:36 EDT

"Princess Ryubet"

A guy is taking a walk and sees a frog
on the side of the road. As he comes
closer, the frog starts to talk. "Kiss me
and I will turn into a princess."

The guy picks the frog up and puts it
in his pocket.

The frog starts shouting, "Hey! Didn't
you hear me? I'm an enchanted Princess.
Just kiss me and I will be yours." The
guy takes the frog out of his pocket
and smiles at it and puts it back.

The frog is really frustrated. "I don't get
it. Why won't you kiss me? I will turn
into a beautiful princess and will do
anything you ask."

  The guy says, "Look, I'm a computer
geek. I don't have time for girls. But
a talking frog... that's is cool!"

***********************************************

Murphy's Laws of Computing"

1. When computing, whatever happens,
behave as though you meant it to happen.

2. When you get to the point where you
really understand your computer, it's
probably obsolete.

3. The first place to look for information
is in the section of the manual where
you least expect to find it.

4. When the going gets tough, upgrade.

5. For every action, there is an equal and
opposite malfunction.

6. To err is human . . . to blame your
computer for your mistakes is even
more human, it is downright natural.

7. He who laughs last probably made
a back-up.

8. If at first you do not succeed, blame
your computer.

9. A complex system that does not work
is invariably found to have evolved from
a simpler system that worked just fine.

10. The number one cause of computer
problems is computer solutions.

11. A computer program will always do
what you tell it to do, but rarely what
you want it to do.
Received on Thu Aug 17 01:22:37 2006

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